Why Making Monopoly in the USA Almost Failed: A Lesson in Manufacturing Challenges (2026)

In the world of board games, the iconic Monopoly has long been a teacher of economic lessons, from the value of real estate to the power of mergers. However, a recent attempt by the WS Game Company to produce a special edition of Monopoly in the USA has unveiled a new lesson: the challenges of manufacturing in the country.

The Monopoly Experiment

The WS Game Company, like most toy makers, typically produces its high-end board games in China. But when faced with substantial tariffs, CEO Jonathan Silva decided to explore the possibility of a Made in the USA Monopoly. The result was an eye-opening journey into the complexities of domestic manufacturing.

One of the first hurdles was a seemingly simple component: dice. Silva discovered that finding a domestic manufacturer capable of producing 10,000 dice was no easy feat. The specialized machinery and investment required made it a challenging task, highlighting the lack of certain manufacturing capabilities within the USA.

Despite this setback, Silva persevered and managed to source the remaining components domestically. From the board printing in Massachusetts to the custom game tokens in Indiana, it was a testament to the diverse manufacturing capabilities across the country. However, the process was far from seamless, taking over a year to assemble all the necessary players and resulting in missed selling opportunities.

The China Factor

The challenges faced by the WS Game Company are a microcosm of the broader manufacturing landscape. China has established an extensive factory ecosystem, capable of producing not just finished products but also specialized parts. This infrastructure is a key reason why nearly 80% of toys and games sold in the USA are made in China.

Greg Ahearn, President and CEO of The Toy Association, emphasizes the complexity of re-shoring manufacturing. While it makes sense for the USA to manufacture certain strategic products, toys and games with their low prices and margins may not be the best candidates. The industry is now lobbying for a carve-out from future tariffs, hoping to secure tariff-free entry for up to $30 billion worth of Chinese products.

Reflections and Implications

For Silva, the experience has been an eye-opener. While he successfully produced a Made in the USA Monopoly, the process was resource-intensive and costly. He acknowledges that the USA excels in many areas but may not be the best choice for manufacturing certain consumable goods.

As we reflect on this Monopoly experiment, it raises deeper questions about the future of manufacturing. In an era of global supply chains, how can countries balance strategic manufacturing needs with the realities of cost and efficiency? The WS Game Company's journey provides a fascinating case study, offering insights into the challenges and opportunities of domestic manufacturing in the modern world.

Why Making Monopoly in the USA Almost Failed: A Lesson in Manufacturing Challenges (2026)
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